IDPANL Multi-Gun Match Rules 2017

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IDPANL Multi-Gun Match Rules 2017

These rules will apply to the Zombie Apocalypse VI Multi-Gun Shoot scheduled for August 5, 2017.


1.1. It is the competitors’ responsibility to read and understand the rules herein, and by participation they are deemed to agree to be subject to these rules.

1.2. Eye and ear protection is mandatory for participants, spectators, and officials at the event site.

1.3. Participants and spectators are expected to conduct themselves in a courteous and sportsmanlike manner at all times. Any person who violates this rule may be ejected from the event site at the Match Director’s discretion.

1.4. Participants may be subject to event disqualification for safety or conduct violations. Disqualified participants will not be allowed to continue with the event nor will they be eligible for prizes.

1.5. The final decision on all disqualifications, scoring challenges and re-shoots will be made by the Match Director. A range safety officer (RSO) will not issue a stage disqualification. All disqualifications shall be for the remainder of the match and any side events.

1.6. These match rules shall not supersede any rules or guidelines established by the St. John’s Rod & Gun Club.

1.7. Competitors are responsible to ensure that all and any equipment that they bring to the match is fully in compliance with all laws in the jurisdiction where the match is being held. Competitors are solely and personally responsible for the legality, safety, and security of anything (including but not limited to all equipment, firearms, and ammunition) that they bring to the match.



2.1. Participants must be trained in the safe use of a holstered handgun in order to participate in any handgun stage where a holstered handgun is in play or where movement is required. Acceptable credentials are:

– International Defensive Pistol Association (IDPA) Safety Officer (SO) certification.

– International Practical Shooting Confederation (IPSC) Black Badge.

– Armed law enforcement and military personnel (e.g. police).

– Prior approval of the Match Director.

2.2. Participants who do not have the credentials set out in Section 2.1. will be able to participate in handgun stages adapted specifically for them, e.g. without holster use and with minimum movement required.

2.3. All events will be run on ‘cold’ ranges. A participant’s firearm(s) will remain unloaded at all times except under the direction and immediate supervision of a RSO.

2.4. Handguns may only be unholstered while in a designated safety area; upon starting a course of fire; or at the direction and immediate supervision of a RSO.

2.5. Long guns not actually in use in a course of fire are to be racked or stored in a gun case, with the action open and unloaded. Long guns being moved between racks or cases to the stage start position shall be carried either muzzle up or muzzle down, with the action open and unloaded.

2.6. During a stage a participant may be expected to handle more than one firearm, but never simultaneously, and neither firearm may be discharged until one is re-holstered or safely grounded (as may be required by the stage or course of fire). Violation of this rule will result in a match disqualification.

2.6.1. During the course of fire, a participant will be required to ground a firearm in order to transition to the next course of fire.

2.6.2. A firearm will not be considered grounded until it is rendered safe (with an empty chamber and magazine removed), and it has been placed in the designated container (e.g. dump barrel or box). Designated containers designed to safely accommodate grounded firearms will be identified in the stage description.

2.7. A participant who causes an accidental discharge will be stopped by a RSO as soon as possible and may be immediately disqualified.

2.8. A participant who performs an act of unsafe firearm handling will be stopped by a RSO as soon as possible, and may be immediately disqualified. Examples of unsafe firearm handling include, but are not limited to, the following:

– Allowing the muzzle of a firearm to break the 180 degree safety plane.

– Allowing the muzzle of a firearm to point at any part of a person’s body (including that of the participant) during a course of fire (i.e. sweeping).

– Pointing any firearm, whether loaded or unloaded, in any direction deemed by an RSO as unsafe.



3.1. Handgun ammunition shall be centerfire only.

3.2. Rifle ammunition shall be centrefire only, .308 Winchester class and below.

3.3. Shotgun ammunition shall be 12 gauge or 20 gauge bore, and No.2 lead shot or smaller. No steel shot.



4.1. All firearms used by participants must be serviceable and safe. An RSO may inspect a participant’s firearms at any time to check they are functioning safely. If any firearm is declared unserviceable or unsafe by an RSO, it must be withdrawn from the event until it is repaired to the satisfaction of the Match Director.

4.2. Participants must use the same firearms (shotgun, CQB rifle, and handgun) for the entire event.

4.3. If a participant’s firearm becomes unserviceable during the course of the event, that participant may replace the firearm with another of a substantially similar model, caliber, and sighting system only with the approval of the Match Director.

4.4. Participants may not reconfigure any firearm during the course of the event.

4.4. Firearms must be loaded to division capacity unless otherwise stated in the course of fire (COF). Where a firearm cannot be loaded to division capacity, the firearm must be consistently loaded to their maximum capacity.

4.5. Downloading magazines to better accommodate a COF is expressly prohibited.



5.1. Holsters must safely retain the handgun during vigorous movement. The holster material must completely cover the trigger on all semi-automatic pistols. Revolver holsters must completely cover the trigger and the cylinder. Due to safety concerns, shoulder holsters, back holsters, ankle holsters, and cross draw holsters are strictly prohibited.



6.1. There will be a single, open equipment division. Firearms must comply with the St. John’s Rod & Gun Club Range Operating Instructions.

Handgun: No restrictions.

Close Quarters Battle (CQB) Rifle: No restrictions. Supporting devices are prohibited. Magnified electronic, optical or iron sights are permitted.

Shotgun: 12 gauge or 20 gauge bore, with No.2 lead shot or smaller.

6.2. There will be two (2) competitor divisions:

Experienced: Persons who have, prior to the match, attained an acceptable level of credentials as set out in Section 2.1.

Novice: Persons who have not, prior to the match, attained those acceptable credentials set out in Section 2.1.



7.1. Cardboard Targets

The cardboard target will be the official IDPA style. This is an 18 x 30 inch buff color cardboard silhouette with an 8 inch round “A-Zone”. The values of the scoring zones are five, four, and two points respectively. However, since the Vickers Count structure operates with a “points down” system, the target is set up to directly reflect this scoring method. Hence, the target is scored -0, -1 and -3.

7.2. Steel Targets

Steel targets may be employed, such as 8 inch round discs, variable sized square discs, and Pepper Poppers. The entire steel target is considered a five (5) point zone (-0 points down if hit). If a steel target is not hit or in the case of a knock down target, not knocked down, the target will be scored as a miss. If a steel target fails to fall and appears to be out of calibration, it will be checked and recalibrated, and the competitor will be offered a re-shoot for that stage. If a steel target falls during the course of shooting, without having been engaged, a competitor will generally receive the benefit of that target, unless there appears to be a calibration problem.

7.3. Paper Targets

Paper targets, typically 8.5 x 11 inch sheets or larger, may be employed. These targets will contain a scoring zone or ring. For clarity, the inner scoring zone or ring is down zero and the outer scoring region is down 1.

7.3. Other Targets

In addition to the aforementioned targets, other target types may be employed, such as frangible targets (e.g. clay birds or balloons). Both these types of targets are scored in the same manner as steel targets. Frangible targets must receive a minimum of one pellet hole or at best be broken.

7.4. Shoot/No Shoot Designation

Some targets may be marked as “shoot” or “no shoot”. On a shoot through of a no-shoot target that also strikes a “shoot” target, the competitor will get the penalty for the “no-shoot” target hit AND will get credit for the scored hit on the “shoot” target. The reverse will apply when a round on a “shoot” target penetrates a “no-shoot” behind it. Hence the rule of thumb: all shoot throughs count, except on hard cover.

7.5. Hard/Soft Cover

Any shot that puts a full diameter hole in “hard” cover and continues on to penetrate the target will be considered to have missed the target (whether the target is a “shoot” or a “no-shoot”). There is no penalty for hitting “hard” cover other than the miss. Stage props or vision barriers are also used to represent “hard” cover or impenetrable objects. Shots that penetrate “soft” cover will be scored as hits. Targets are not considered hard cover unless designated as such in the stage description. Therefore if a bullet passes through a cardboard “shoot” or a no-shoot” target and strikes another target the secondary hit counts for score/penalty.



8.1. Vickers System scoring is based on assessing the shooter a “time” penalty for every point the shooter drops from the total “Possible” point score (points down). To score Vickers Count, simply take the time it took to complete the string of fire (raw time) and add one (1.0) second for each point down. Add any applicable penalties and total to get the Final Score. In Vickers Count scoring, as many shots as desired may be fired, but only the best hits as specified by the course description will be scored.

8.2. Limited Vickers System is the same as Vickers Count described above except the number of shots you can fire on any string is limited to the number specified in the course description. Any extra shots will incur a procedural penalty of three (3) seconds per string and one of your highest scoring hits will be deducted from your point score for each extra shot fired. Limited Vickers scoring is used to allow multiple strings to be fired without having to score the targets after each string of fire, thus making the stage run quicker. Limited Vickers will only be used to score Standard Exercises courses.

8.3. Only holes made by projectiles will count for score/penalty. Evidence that the projectile made the hole must be present on the target (i.e. crown or grease ring/mark). Holes made by shrapnel, fragments, wads or flying debris will not count for score or penalty.

8.4. Knock down targets (e.g. Pepper Poppers) must fall to score. Swinging/flashing targets must react in the manner prescribed in the stage briefing. An RSO may call hits.

8.5. Any shots fired subsequent to a stop or cease fire command will not be scored.



9.1. Procedural Error (PE) adds three (3) seconds per infraction and is assessed when the competitor does not follow the procedures set forth in the stage description or when a competitor breaks a competition rule. An infraction resulting in a significant advantage will incur one penalty for each shot fired.

9.1.1. Fault Lines. No part of a competitor’s body may touch the ground on the far side of a fault line while shooting. Competitive advantage will be automatically deemed to have been gained in the event of any fault, and a Procedural Error (PE) assessed.

9.2. No-Shoots. A hit on a No-Shoot target adds a single five (5) second penalty. If the competitor has more than one hit on a particular no-shoot target, a five (5) second penalty will be assessed for each hit on that no-shoot target.

9.3. Did Not Finish (DNF). If a competitor cannot finish a stage due to an unserviceable firearm his/her score will be determined by whichever of the following methods will result in the best score.

9.3.1. All required shots that were not fired will be scored for points down and failure to neutralize; this time penalty will be added to their total time up to the point where the firearm ceased to be serviceable.

9.3.2. The minimum number of shots required for the stage will be multiplied by three (3) seconds for a stage score.

9.4. Failure to Do Right (FTDR) adds twenty (20) seconds for gross unsportsmanlike conduct. Non-inclusive examples are: verbal abuse of an SO or official; throwing equipment on the ground; or throwing a tantrum for any reason. All FTDR penalties must be approved by the Match Director.

9.5. A competitor that chooses not to shoot a stage will be given no score and a DNF for the entire match.



Zombie Apocalypse VI Multi Gun Shoot

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Scheduled for Saturday, August 5, 2017 and organized by IDPANL, this is our sixth annual “multi-gun” shoot, where you will use close quarters battle (CQB) rifles, shotguns, handguns, and even “melee” weapons to engage “zombie” targets over a series of timed stages. Though this event has a competitive element, the emphasis is on having fun with firearms, so recreational and casual shooters will be the norm rather than the exception.

1. What is this event all about?
This is a “multi-gun” shoot, where you will use rifles, shotguns, handguns, and even “melee” weapons to engage “zombie” targets over a series of stages. Four stages are being planned this year, in ‘3 gun’ style. This means that you will use the three different types of firearms (and the melee weapons) over the course of the match, and sometimes all of them in a single stage. Participants will be organized into squads and then two classes: (1) Experienced and (2) Novice (primarily to differentiate between holster certified and non-holster certified shooters).

2. What firearms do I need to bring?
Handguns may be semi-automatic or revolver. Shotguns can be 12 or 20 gauge. The Close Quarters Battle (CQB) rifle will be used to engage targets at ranges between 20 and 100 yards. Calibers are restricted to centerfire only. Any “melee” weapons will be provided.

3. What if I don’t own one or more of these firearms?
Even if you don’t happen to own one or more of the firearms being used in this shoot, it should not keep you from participating. There will be participants at the shoot who will be more than happy to permit you to use their firearm(s), providing that you bring your own non-corrosive factory ammunition. 223/5.56×45 or 7.62×39 (preferably soft point) tends to be most popular among rifles, 12 gauge among shotguns, and 9x19mm among handguns.

4. What will I be shooting at?
We will be providing paper, frangible, and steel “zombie” targets. Some of these targets will be engaged while “on the move”.

5. How far will I be shooting?
Shotgun: Up to 25 yards.
CQB Rifle: Up to 100 yards.
Handgun: Up to 20 yards.

6. How much will I shoot?
There will be a total of four (4) stages. Estimated minimum ammo counts are 80 pistol, 24 rifle and 18 shotgun. You should bring at least 1.5x this amount.

7. What if I don’t have a “holster course”?
Only participants trained in the safe use of a holstered handgun may participate in any handgun stage that requires the use of a holster or movement. Acceptable credentials are laid out in the match rules. Even if you do not have holster certification, however, the stages will be modified so that you can still participate.

8. Who will I be shooting with?
Participants will be organized into groups of around a half dozen shooters called ‘squads’. Each squad will be accompanied by a Safety Officer (SO) and a Scorekeeper. These will be experienced IDPA members, and your squad will have at least one other experienced IDPA member to help answer any questions that you may have. If you have a companion that you want to shoot alongside (or with whom you are sharing equipment), please tell us at the time of registration.

9. What else will I need?
You will need: appropriate ear and eye protection. Shooting bag, gear, and extra magazines. Water will be provided. A BBQ style lunch of hamburgers and/or hotdogs may be offered, in which case it will be provided at no additional cost. This will be confirmed prior to the event.

10. Are there prizes?
Just getting some useful experience in surviving a zombie apocalypse has got to be worth something. So, for the most part, and in accordance with the spirit of IDPA, this is about bragging rights only. Last man standing and all that. We have some great prizes lined up this year, including free memberships for the St. John’s Rod & Gun Club and for IDPANL, and they will be awarded by random draw, so every participant has an equal chance of walking away with something.

11. What is the timeline?
Check in at the club house is scheduled for 9 AM sharp. A safety briefing will follow, with first shot due to take place at 9:45 AM. Please be there on time and ready to go, because any delays will adversely affect everyone and this event typically takes a full day. Anyone showing up after first shot will not be able to participate in the match.

12. What if the weather is poor on the day of the match?
If there is seriously inclement weather on August 5, such as heavy rain, we will hold the match on the following day, that is, Sunday, August 6.

13. What is the cost, and how do I sign up?
The entry fee is $30.00 per person, payable by EMT or cash. As the shoot is limited to a total of about 30 participants, it will be by pre-registration. Priority will be given to IDPANL members firstly, and then to those who register and pay in advance. Any refunds will have the applicable EMT fees deducted, and there will be no refunds offered after July 31, unless the shoot does not go ahead. Send an e-mail to to register, and you will receive further information (about the rules, making an EMT payment, etc.).

Club match scores, 2 July

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A very good turn out for the club match held 2 July, despite the long holiday weekend and the less than spectacular weather. It was cool but the rain held off until we had just finished the final stage of the day. Great timing! The stages were:
Stage 1 – Restaurant Ruckus (a 14 round scenario stage)

Stage 2 – Antifa Protest (a 13 round scenario stage)

Stage 3 – Louisiana Tick (a 16 round scenario stage)

Stage 4 – Claustrophobia (a 10 round scenario stage)

Stage 5 – Wild Kingdom (a 18 round scenario stage)

Scores were as follows:

Competitor Div/Class Stage Stage 2 Stage 3 Stage 4 Stage 5 Total
J. B. ESP/NV 51.86 54.96 61.46 DNF DNF DNF
J. L. SSP/UN 24.15 32.69 38.07 DNF DNF DNF
G.C. SSP/MM 32.24 54.58 47.33 DNF DNF DNF
J.D. SSP/SS 13.42 36.42 31.10 18.21 73.91 173.06
J.L. SSP/MM 18.63 32.18 57.54 20.21 52.03 180.59
T.Y. SSP/SS 28.70 42.56 55.36 25.00 45.61 197.23
S.P. SSP/SS 22.75 31.11 40.13 26.42 50.73 171.14
M.S. ESP/SS 17.87 47.75 57.73 22.10 40.56 186.01
J.G. SSP/MM 25.25 53.85 59.13 33.16 65.25 236.64
B.L. ESP/SS 21.84 32.51 41.57 26.31 73.39 195.62

Best scores in red.

Thanks to S.P. for the BBQ hot dogs and beverage service.

Thanks to everyone for their help with set-up and tear-down. Some of these stages were being tested for their utility in upcoming events, and it is clear that some will be more useful than others.

The next scheduled event is likely to be the Beaumont Hamel Military Shoot. More on that to follow.

Club match scores, 11 June

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At the club match held on 11 June 2017, we tested a number of new potential stages for the upcoming zombie shoot and the first annual Top Guns shoot (which will be a ‘provincials’ of sorts for us as an IDPA club) which will likely happen in September.

Name Class/Div Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 Total
J.M. REV/MM 82.39 53.82 74.63 98.10 48.96 357.90
J.D. CDP/SS 52.61 42.32 41.82 52.16 45.05 233.96
S.P. REV/SS 54.91 49.66 57.83 91.70 45.65 299.75
J.B. ESP/NV 95.02 58.90 109.86 80.71 DNF DNF
B.D. SSP/NV 69.65 54.83 62.26 64.36 53.12 304.22
B.L. SSP/SS 86.34 58.00 63.95 62.68 40.50 311.47
J.L. REV/MM 111.56 52.89 72.48 87.34 60.32 384.59
M.M. ESP/SS 39.86 29.61 53.43 43.64 41.28 207.82
M.L. ESP/UN 47.58 59.14 47.66 38.26 22.87 215.51
M.S. ESP/SS 72.08 23.77 59.42 59.56 32.21 247.04

Best scores in red.

Thanks for all your help in setting up and tearing down, especially with the heavy lifting.

Thanks to S.P. for the burgers and cake!

It was good to see you again B.D. And to let everyone know, a road trip to the Northwest Arm Rod & Gun Club in Winterland is in the works to introduce B.D.’s new gun club to IDPA! More to come on this.

The next regularly scheduled club match is 2 July.

Club match scores, 28 May

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Having lost our previously scheduled date on 21 May due to the crappy weather on the Victoria Day holiday weekend, a make-up match was set for 28 May.
This ended up being a great day of shooting – its easy to get a sunburn now so don’t forget to pack your sunscreen.
Stages were:

Stage 1 – Classi-flyer (a 18 round standards stage)
Stage 2 – Give me that Keg (12 round scenario)
Stage 3 – Coffee Time (18 round scenario)
Stage 4 – Back Alley Shootout (12 round scenario)
Stage 5 – Breakdown (14 round scenario)
Stage 6 – Flap On Flap Off (18 round scenario)

Below are the scores, best scores are highlighted in red.
Shooter Class Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 Stage 6 Total
















































Many thanks to J.D. for stepping into the shoes of Match Director this time around, and to S.P. for providing a great BBQ lunch.

The next scheduled club match is set for Sunday, 11 June.

Classifier match, 15 May

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Monday, 15 May was our first impromptu evening match of the season.

We ran the new 2017 classifier, which is definitely faster and easier than the old one.

Some members were able to run through it twice, in order to classify in a second division.

Here are the scores:

Name Div/Class Stage 1 Stage 2 Stage 3 Total Post Div/Class
J. R. ESP/NV 80.24 36.82 84.75 201.81 ESP/MM
M. S. ESP/SS 38.51 38.18 60.16 136.85 ESP/SS
A. W. ESP/NV 47.06 37.61 64.92 149.59 ESP/MM
J. D. SSP/MM 38.63 27.83 53.80 120.26 SSP/SS
J. B. ESP/NV 81.94 73.31 132.07 288.32 ESP/NV
M. L. ESP/UN 38.03 35.03 54.11 127.17 ESP/SS
M. S. REV/MM 42.77 35.64 92.01 170.42 REV/MM
A. W. CDP/NV 51.08 39.14 57.58 147.80 CDP/SS
B. L. REV/MM 43.65 39.83 64.91 148.39 REV/SS

Best scores in red.

Congratulations to the folks who were able to move up in their classifier scores, or qualify in a new division.

The next regularly scheduled match is set for Sunday, 21 May, at SJRGC.

Club match scores, 30 April

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A bit of an “every weather” day at the range today, with some fog, a little bit of rain, a developing cold front with plenty of wind, and then as the match was ending … sunshine! Still … good times.

We ran the new version of the classifier today, together with a bonus ‘three gun’ stage at the end to wind things up. Stages were as follows:

Stage 1 – Classifier Stage 1

Stage 2 – Classifier Stage 2

Stage 3 – Classifier Stage 3

Stage 4 – Down the Middle (3 Gun)

The scores are posted below (the division and class shown are what you started the match with):

Name Div/Class Stage 1 Stage 2 Stage 3 Subtotal Stage 4 Total
S. P. REV/SS 52.67 35.96 64.05 180.77 46.51 227.28
J. G. SSP/MM 51.07 32.78 79.39 163.24 59.77 223.01
G. C. SSP/MM 71.10 34.68 91.34 197.12 70.29 267.41
J. Le. SSP/UN 62.23 27.82 66.03 156.08 43.75 199.83
M. L. SSP/UN 41.39 35.74 70.10 147.23 50.85 198.08
J. B. CDP/NV 121.05 88.83 86.98 296.86 DNF DNF
B. L. ESP/MM 33.05 29.54 55.60 118.19 55.87 174.06

Best scores in red.

Thanks again to S.P. for providing a great lunch of pulled pork sandwiches, blueberry dessert, and hot coffee. Thanks to everyone for helping with set up and tear down.

The next regularly scheduled club match is Sunday, 21 May.

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